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8 Game Reviews w/ Response

All 26 Reviews

I dont know how to rotate the pieces, but hey, i cant say no to good ol' tetris mixed with drugs and wario.

Ant responds:

Press the up arrow to rotate the pieces

The controls confuses me

TheGameMagicianNG responds:

Yeah... I'll fix it in the Gamejolt version, anyway thanks for your feedback.

do you tave criticism? Its like playing meat boy... With Tofu Boy.
Don't get me wrong, the game has potencial, the only problem is that is extremly unfinished, bugged and uncomfortable to play.
First, bugs: After dying due to an obstacle, the character, doesn't stops, and sometimes it makes you step into the preview scenario. This causes the obstacles of the escenario you're in to stop. the only way to fix it is reseting. this also causes you to go to the preview scenario.

Plus, sometimes the character slides to the right or left after a jump, even if you dont touch anything.

Jumping:
The main problem of the game: ITS A PLATAFORM PUZZLE GAME AND JUMPING IS LIKE HAVING THOSE STICKY RAT TRAPS ON YOUR SHOES.
sometimes the walljump is detected like two jumps or just one, screwing over all the puzzle.
Jumping is uncomfortable and hard, moving is like walking on the moon but more specific, like, its hard to explain.
And finally, the background is a jpg, the plataform are brown cubes and the only texture is the character.
Basicly:

Unfinished, Buggy as hell and injust.

I want to call this game hard, not injust. Hard is something that is fair but difficult to archieve, but injust... is just that, Not Just.

(still better that cyberpunk tho)

yassineAloui responds:

thanks for the feedback !

I have no idea what i am doing but i keep winning so hey! this game is fun!

Ludokultur responds:

Haha, awesome, thanks for playing! :D

BTW there's alwyays the PDF manual, should you start wondering about the specifics at some point!

Esta muy bueno, lo unico que la torta de jamon es imposible sin autoclicker

vinwebYT responds:

ya lo arreglo

reminds me of those basic games like kill the buddy alpha, or kill your boss, nostalgic, fun, and with the most absurde concept ever, its amazing!

Yomuchan responds:

I'm glad you enjoyed playing this game!

Honest review of this game (even tho is still on Demo)

The hospital: there's nothing that stops you from goin to one floor to the last one, making the game pretty boring once you know the trick, and the only mechanic that impulses you to explore the other floors is the Bonnie one (Everytime you damage or kill a zombie, Bonnie gains sanity). The game also haves some dificulty when you start, not to much, but for a new player, it could be kinda hard: The nurse of floor one. With other characters has Armand or Bonnie, the enemy can be killed pretty quickly, but with Easter (the first character of the game) can be kinda a challenge, specially when you start the game for the first time.

Easter, The more difficult one: Easter is a good concept, a low range fast character that haves low health, (like scout from TF2) the only problem here is that he losses sanity pretty quickly, at the point when you need to take a break and hide in a corner waiting, that kills the part of "a fast character"

Armand, The most easy one: Armand is just Bill from L4D, and by a lot, the most easy character in the game. Besides having a shotgun with limited ammo, he can kill in only two shoots all the enemies in the game.

Bonnie, the most fun one: Bonnie is the most fun, and balanced character to use, for having a interesting mechanic (kill = sanity), the most health and the most just attack. Bonnie have a short range punch attack, meaning that attacking a enemy will always result in recieving damage, which is a good way to nerf all the health she haves, and kinda ironicly, makes her the character that most use medikits, even more that Easter.

basicly, its not a perfect game, but with a little of work, it can be great

ToasterPower777 responds:

Thanks for the feedback!
Also yeah I should probably tweak Easter's sanity stuff
Also Armand might be the easiest character now but when i add the sanity mechanic you'll have to not shoot too much because if you do you will go insane and be unable to see the screen well (It'll be completely covered if sanity reaches 0) So while he kills easily you'll have to not do it too often. Also yeah i should probably move the nurse to a higher floor and make it so that its harder to get the key, though i did plan to make a sort of bossfight you have to win in order to get the key

I'll try to have the feedback in mind ^^

Fast review: the game have a lot of potencial, it shows a fun 10 min gameplay that match with the genre of the game, , the last part is kinda hard because of the jump at the end to reach to the last checkpoint, but the rest of the game is excellent, but there's a small problem i dont like so88888888888ecause (at least me) use more WASD to move that the arrows, if both arrows and Wasd work, my score can be from 4.0 to 5.

Pixelulsar responds:

Done! I just added support for WASD controls.

I also agree with your comment about the last jump. I wanted to make a difficult ending, but feel like the last jump didn't really fit with the game. It's just a bit too precise to be fun with the "out of control" jumping gimmick and I probably wouldn't have kept it if I had more time to think about level design than the 48h Game Jam allowed.

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